My personal Fan Art of Geralt of Rivia. I wanted to expand on the knowledge gained from my last project, improve the workflow and visual quality while keeping overdraw and polycount at feasable levels.
This is my version of Geralt, he is not meant to resemble any other specific Geralt, I wanted to take some liberties with his design.
Sculpted in Zbrush, Textured in Substance Painterand Photoshop and presented in UE4.
He does not use a detail normal, on his skin, I wanted to see how far I could push the old style workflow and if I could get the pore detail to transfer in a 2k texture.