The Crew Rims

I created these Rims for the crew.
Theese are probably the cleanest and complexest models I ever created,
Car modeling is truly a different art on its own.
This tought me a lot about clean modeling and shading though.

A couple of vertecies could have been saved by editing the vertex normals instead of using support edge loops, but that would probably have doubled production time due to making iterrations more destructible.