My objective for this project was to create a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment & armor customization like in For Honor or Warframe.
To achieve this I built a custom Layered Shader in UE4 that you can get here for free:
You can also buy this Character here:
The character creation process was quite complicated and involved planning the design of the character with the final technical execution in mind, a specialized edgeflow and 3 UV sets.
But as a result I have a new established character workflow that enables extremely versatile costumization with minimal performance impact.
Special thanks to Natashia Tjong who skinned this character:
And Denys Rutkovsky, I used his Medieval Environment for the background of this character.