A generic dumpster I created for Overwatch.
It has a 1k texture so i had to be creative in reusing the texture space to keep up the texel resolution.
The front and back use a tiling texture stripe that enabled me to save a lot of space.
There are different versions of this dumpster in the game and all the other ones suffer from very poor texel resolution wich makes me a bit proud, even though I am not in the game credits due to leaving the studio before release.
Plus it went through on the first try, without any reworks made, wich might also be due to it just beeing a very generic asset.